On this stage I will make short pause (several days) to fix bugs and solve urgent issues from the forum. It will automatically close holes, convert to voxels and perform autoretopology. Possibility to autoretopo external objects right from File->Import menu. I brought auto-retopology to easily usable stage.It loors like wizard with several stages to draw guides, paint dense areas. I hope ZBrush will get ptex support too, then interoperation between MB & ZB & 3DC will be absolutely smooth and easy. It opens good way to interoperate with Mudbox because it supports ptex vector displacement. Also I made support of export/import ptex vector displacement. Ptex export/import will work much faster, mipmaps are supported too.
#Transform gizmo simplify 3d software
I improved ptex export/import because it starts to be used in other software more and more. fixed bug in retopo room when it was impossible to drop invisible layer to the trash can. painting with strokes will distort surface imediately (not when stroke ended) Change resolution works correctly on open meshes
Also edges will not be distorted when resolution is low. the problem with smoothed edges when mesh is loaded on lowest subd level solved. Microvertex/ptex painting got several bugfixes. UV room got correct support of non-square UV maps I improved following guides-strokes in auto-retopo. Merge tool in "On pen" mode got very handy improvement - Depth value of pen will be treated as depth of penetration of merged object to the surface. default values for auto-retopology are changed to better values I will do the same tor clone with symmetry in the next build. Now after applying symmetry in retopo room you UV-coordinates will be copied too. fixed major symmetry bug from previous version. (Incremental update, should be installed overwrite of 3.3.08 or later) EXR/32 bit TIFF padding problem fixd. Solved the applink issue mentioned there. Edit projection/layers in external editor instability fixed.
I found and fixed major snapping/baking problem to voxel surafce in surface mode. Now it picks closest vertex inside pen radius + picks vertices that are outside the reference mesh. I improved vertex picking in retopo room so that it will be much easier to pick desired vertex to be tweaked. Clone & Clone with symmetry will clone child objects too. Vox tree + shaders will be accesible from the retopo room for convenience. You may choose the style of picking - see Long-standing request implemented - painting over disconnected objects. VoxTree/Shaders will be accesible in render room too There is new and useful item in VoxTree RMB menu - Merge visible Incorrect work of Split and Cut&Clone on some objects fixed (dense objects with high Split Border value). It will be possible to smooth UV islands edges in UV room in brush mode. It changes nothing in workflow but prevents random loses while working with proxy. I disabled possibility to transform volume in proxy mode from surface to voxels to prevent loses. I made this maily because I am about to provide big library of models in merge/spline tool and it will be just impossible to use it without nice previews. I made nice models preview in Merge/spline tools instead of old ugly file tree. non-connected objects will be supported for Auto-retopo. I made possibility to upload turnables automatically, very easy- see example.